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Headers are updated to contain any missing #includes needed to compile and #includes are sorted. Nothing is removed. #ushell-cherrypick of 21065896 by bryan.sefcik #preflight 62d4b1a5a6141b6adfb0c892 #jira #ROBOMERGE-OWNER: Bryan.sefcik #ROBOMERGE-AUTHOR: bryan.sefcik #ROBOMERGE-SOURCE: CL 21150156 via CL 21151754 via CL 21154719 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824) #ROBOMERGE-CONFLICT from-shelf [CL 21181076 by Bryan sefcik in ue5-main branch]
41 lines
1.1 KiB
C++
41 lines
1.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Containers/UnrealString.h"
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#include "CoreMinimal.h"
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#include "InteractiveToolChange.h"
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#include "Math/Transform.h"
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#include "Templates/Function.h"
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class UObject;
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/**
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* FComponentWorldTransformChange represents an undoable change to the world transform of a USceneComponent.
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*/
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class INTERACTIVETOOLSFRAMEWORK_API FComponentWorldTransformChange : public FToolCommandChange
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{
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public:
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FComponentWorldTransformChange();
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FComponentWorldTransformChange(const FTransform& From, const FTransform& To);
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FTransform FromWorldTransform;
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FTransform ToWorldTransform;
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/** This function is called on Apply and Revert (last argument is true on Apply)*/
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TFunction<void(FComponentWorldTransformChange*, UObject*, bool)> OnChangeAppliedFunc;
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/** Makes the change to the object */
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virtual void Apply(UObject* Object) override;
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/** Reverts change to the object */
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virtual void Revert(UObject* Object) override;
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/** Describes this change (for debugging) */
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virtual FString ToString() const override;
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};
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