Files
UnrealEngineUWP/Engine/Source/Runtime/InteractiveToolsFramework/Public/Changes/TransformChange.h
Bryan sefcik b4a6e947d8 Ran IWYU on Public headers under Engine/Source/Runtime/...
Headers are updated to contain any missing #includes needed to compile and #includes are sorted.  Nothing is removed.

#ushell-cherrypick of 21065896 by bryan.sefcik
#preflight 62d4b1a5a6141b6adfb0c892
#jira

#ROBOMERGE-OWNER: Bryan.sefcik
#ROBOMERGE-AUTHOR: bryan.sefcik
#ROBOMERGE-SOURCE: CL 21150156 via CL 21151754 via CL 21154719
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)
#ROBOMERGE-CONFLICT from-shelf

[CL 21181076 by Bryan sefcik in ue5-main branch]
2022-07-20 11:31:36 -04:00

41 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/UnrealString.h"
#include "CoreMinimal.h"
#include "InteractiveToolChange.h"
#include "Math/Transform.h"
#include "Templates/Function.h"
class UObject;
/**
* FComponentWorldTransformChange represents an undoable change to the world transform of a USceneComponent.
*/
class INTERACTIVETOOLSFRAMEWORK_API FComponentWorldTransformChange : public FToolCommandChange
{
public:
FComponentWorldTransformChange();
FComponentWorldTransformChange(const FTransform& From, const FTransform& To);
FTransform FromWorldTransform;
FTransform ToWorldTransform;
/** This function is called on Apply and Revert (last argument is true on Apply)*/
TFunction<void(FComponentWorldTransformChange*, UObject*, bool)> OnChangeAppliedFunc;
/** Makes the change to the object */
virtual void Apply(UObject* Object) override;
/** Reverts change to the object */
virtual void Revert(UObject* Object) override;
/** Describes this change (for debugging) */
virtual FString ToString() const override;
};