Files
UnrealEngineUWP/Engine/Source/Runtime/GeometryFramework/Public/Changes/MeshReplacementChange.h
Bryan sefcik b4a6e947d8 Ran IWYU on Public headers under Engine/Source/Runtime/...
Headers are updated to contain any missing #includes needed to compile and #includes are sorted.  Nothing is removed.

#ushell-cherrypick of 21065896 by bryan.sefcik
#preflight 62d4b1a5a6141b6adfb0c892
#jira

#ROBOMERGE-OWNER: Bryan.sefcik
#ROBOMERGE-AUTHOR: bryan.sefcik
#ROBOMERGE-SOURCE: CL 21150156 via CL 21151754 via CL 21154719
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)
#ROBOMERGE-CONFLICT from-shelf

[CL 21181076 by Bryan sefcik in ue5-main branch]
2022-07-20 11:31:36 -04:00

71 lines
1.9 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/UnrealString.h"
#include "CoreMinimal.h"
#include "GeometryBase.h"
#include "InteractiveToolChange.h"
#include "Templates/Function.h"
#include "Templates/SharedPointer.h"
#include "UObject/Interface.h"
#include "UObject/ObjectMacros.h"
#include "UObject/UObjectGlobals.h"
#include "MeshReplacementChange.generated.h"
PREDECLARE_USE_GEOMETRY_CLASS(FDynamicMesh3);
class UObject;
/**
* FMeshReplacementChange represents an undoable *complete* change to a FDynamicMesh3.
* Currently only valid to call Apply/Revert when the Object is a UDynamicMeshComponent
*/
class GEOMETRYFRAMEWORK_API FMeshReplacementChange : public FToolCommandChange
{
TSharedPtr<const FDynamicMesh3, ESPMode::ThreadSafe> Before, After;
public:
FMeshReplacementChange();
FMeshReplacementChange(TSharedPtr<const FDynamicMesh3, ESPMode::ThreadSafe> Before, TSharedPtr<const FDynamicMesh3, ESPMode::ThreadSafe> After);
const TSharedPtr<const FDynamicMesh3, ESPMode::ThreadSafe>& GetMesh(bool bRevert) const
{
return bRevert ? Before : After;
}
/** This function is called on Apply and Revert (last argument is true on Apply)*/
TFunction<void(FMeshReplacementChange*, UObject*, bool)> OnChangeAppliedFunc;
/** Makes the change to the object */
virtual void Apply(UObject* Object) override;
/** Reverts change to the object */
virtual void Revert(UObject* Object) override;
/** Describes this change (for debugging) */
virtual FString ToString() const override;
};
UINTERFACE()
class GEOMETRYFRAMEWORK_API UMeshReplacementCommandChangeTarget : public UInterface
{
GENERATED_BODY()
};
/**
* IMeshReplacementCommandChangeTarget is an interface which is used to apply a mesh replacement change
*/
class GEOMETRYFRAMEWORK_API IMeshReplacementCommandChangeTarget
{
GENERATED_BODY()
public:
virtual void ApplyChange(const FMeshReplacementChange* Change, bool bRevert) = 0;
};