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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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c245cdc36281eb0cd31c8265a263aaaed00a4580
UnrealEngineUWP/Engine/Source/Runtime/Core/Private/UObject
History
sebastien lussier c163be6d28 LayoutUV - Fix support for LayoutVersion < ELightmapUVVersion::ScaleByEdgesLength
Bumped DDC key to fix wrong cached data that could have been stored before this fix
#rb jeanfrancois.dube, yujiang.wang

[CL 23191080 by sebastien lussier in ue5-main branch]
2022-11-18 03:13:36 -05:00
..
DevObjectVersion.cpp
Change groom asset and groom binding asset to use the unified guid system.
2022-11-01 05:41:45 -04:00
FortniteMainBranchObjectVersion.cpp
LayoutUV - Fix support for LayoutVersion < ELightmapUVVersion::ScaleByEdgesLength
2022-11-18 03:13:36 -05:00
FortniteNCBranchObjectVersion.cpp
…
FortniteShaderworkObjectVersion.cpp
…
NameTypesTests.cpp
Fix for FName Error message and adding logging to SPropertyMenuActorPicker if the user has chosen an Actor with an invalid NamePrivate (FName).
2022-10-17 15:01:35 -04:00
ObjectVersion.cpp
…
UE5MainStreamObjectVersion.cpp
- Sanitize asin / acos inputs to avoid NaNs
2022-11-17 13:47:46 -05:00
UE5ReleaseStreamObjectVersion.cpp
Fixing cases where multiple static variable sets to the same varaible but different values should trigger an error and it does not.
2022-10-19 21:52:01 -04:00
UnrealNames.cpp
Fix writing obfuscated names to utf8 string builder.
2022-10-20 18:45:24 -04:00
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