Files
UnrealEngineUWP/Engine/Source/Runtime/ClothingSystemRuntimeCommon/Public/ClothTetherData.h
Bryan sefcik b4a6e947d8 Ran IWYU on Public headers under Engine/Source/Runtime/...
Headers are updated to contain any missing #includes needed to compile and #includes are sorted.  Nothing is removed.

#ushell-cherrypick of 21065896 by bryan.sefcik
#preflight 62d4b1a5a6141b6adfb0c892
#jira

#ROBOMERGE-OWNER: Bryan.sefcik
#ROBOMERGE-AUTHOR: bryan.sefcik
#ROBOMERGE-SOURCE: CL 21150156 via CL 21151754 via CL 21154719
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)
#ROBOMERGE-CONFLICT from-shelf

[CL 21181076 by Bryan sefcik in ue5-main branch]
2022-07-20 11:31:36 -04:00

50 lines
1.6 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/Array.h"
#include "Containers/ContainersFwd.h"
#include "Math/UnrealMathSSE.h"
#include "Templates/Tuple.h"
#include "UObject/Class.h"
#include "UObject/ObjectMacros.h"
#include "ClothTetherData.generated.h"
class FArchive;
/**
* Long range attachment tether pathfinding based on Dijkstra's algorithm.
* For more information about the long range attachment, see:
* https://matthias-research.github.io/pages/publications/sca2012cloth.pdf
*/
USTRUCT()
struct FClothTetherData
{
GENERATED_BODY()
/** Long range attachment tether start/end/length, sorted in sequential batches of independant tethers. */
TArray<TArray<TTuple<int32, int32, float>>> Tethers;
/**
* Generate the tethers by following the triangle mesh network from the closest kinematic to each dynamic point.
* Inside array items can be processed concurrently, but the outside array must be iterated on sequentially.
*/
void GenerateTethers(
const TConstArrayView<FVector3f>& Points, // Reference pose
const TConstArrayView<uint32>& Indices, // Triangle mesh
const TConstArrayView<float>& MaxDistances, // Mask for sorting the kinematic from the dynamic points
bool bUseGeodesicDistance); // Whether to use geodesic (walking along the sruface) or euclidean (beeline) distances to find the tethers.
/** Custom serializer, since neiher an array of array nor a tuple can be set as a UPROPERTY. */
bool Serialize(FArchive& Ar);
};
template<>
struct TStructOpsTypeTraits<FClothTetherData> : public TStructOpsTypeTraitsBase2<FClothTetherData>
{
enum
{
WithSerializer = true,
};
};