Files
UnrealEngineUWP/Engine/Source/Runtime/AnimGraphRuntime/Private/AnimNodes/AnimNode_Sync.cpp
marc audy 311f7464bf Updated ../Engine/Source/Runtime/... to inline gen.cpp files
Before:
3648 unity files
Total CPU Time: 47886.140625 s
Total time in Parallel executor: 498.81 seconds

After:
3548 unity files
Total CPU Time: 46643.828125 s
Total time in Parallel executor: 486.06 seconds

#jira
#preflight

[CL 22173263 by marc audy in ue5-main branch]
2022-09-24 13:57:58 -04:00

37 lines
897 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "AnimNodes/AnimNode_Sync.h"
#include "Animation/AnimSyncScope.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(AnimNode_Sync)
void FAnimNode_Sync::Initialize_AnyThread(const FAnimationInitializeContext& Context)
{
Source.Initialize(Context);
}
void FAnimNode_Sync::Update_AnyThread(const FAnimationUpdateContext& Context)
{
UE::Anim::TScopedGraphMessage<UE::Anim::FAnimSyncGroupScope> Message(Context, Context, GroupName, GroupRole);
Source.Update(Context);
}
void FAnimNode_Sync::CacheBones_AnyThread(const FAnimationCacheBonesContext& Context)
{
Source.CacheBones(Context);
}
void FAnimNode_Sync::Evaluate_AnyThread(FPoseContext& Output)
{
Source.Evaluate(Output);
}
void FAnimNode_Sync::GatherDebugData(FNodeDebugData& DebugData)
{
DebugData.AddDebugItem(DebugData.GetNodeName(this));
Source.GatherDebugData(DebugData);
}