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UnrealEngineUWP
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c245cdc36281eb0cd31c8265a263aaaed00a4580
UnrealEngineUWP
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Engine
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UnrealGameSync
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Ben Marsh
a43977439b
UGS: Include revision range in p4 changes query, as well as specifying -e.
...
#preflight none [CL 23158672 by Ben Marsh in ue5-main branch]
2022-11-16 14:04:04 -05:00
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Installer
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MetadataServer
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PostBadgeStatus
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Shared
UGS: Duplicate shared projects which UGS depends on, including files from their original locations, so we can upgrade shared projects to NET 6 without requiring all users to have it installed. (In-engine projects all use NET SDK distributed with the engine, whereas UGS does not).
2022-09-30 12:29:12 -04:00
UnrealGameSync
UGS: Include revision range in p4 changes query, as well as specifying -e.
2022-11-16 14:04:04 -05:00
UnrealGameSyncAutomation
…
UnrealGameSyncCmd
UGS: Duplicate shared projects which UGS depends on, including files from their original locations, so we can upgrade shared projects to NET 6 without requiring all users to have it installed. (In-engine projects all use NET SDK distributed with the engine, whereas UGS does not).
2022-09-30 12:29:12 -04:00
UnrealGameSyncLauncher
UGS: Duplicate shared projects which UGS depends on, including files from their original locations, so we can upgrade shared projects to NET 6 without requiring all users to have it installed. (In-engine projects all use NET SDK distributed with the engine, whereas UGS does not).
2022-09-30 12:29:12 -04:00
UnrealGameSyncShared
Remove IList.BinarySearch extension methods due to IList not deriving from IReadOnlyList, and some classes implementing both.
2022-11-07 15:04:41 -05:00
BuildUGS.xml
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UnrealGameSync.sln
UGS: Duplicate shared projects which UGS depends on, including files from their original locations, so we can upgrade shared projects to NET 6 without requiring all users to have it installed. (In-engine projects all use NET SDK distributed with the engine, whereas UGS does not).
2022-09-30 12:29:12 -04:00