Files
UnrealEngineUWP/Engine/Source/Programs/SlateUGS/SlateUGS.Build.cs
Josh Adams 5b2f23198f - Allow staging/packaging of programs (requires the program have a basic .uproject, see the new SlateUGS.uproject)
- Added code to patch paths for handling Programs having source in /Engine/Source/Programs/XYZ, their config fies, etc in /Engine/Programs/XYZ, and staging using /XYZ
- Mac can now apply -specifiedarchitecture to UAT builds of programs
- Added support to SlateUGS to load Pak files (programs have to opt-in to it in their main Build.cs)
#rb brandon.schaefer,david.harvey
#preflight 631a03202b7fe03eb6b0f16a

[CL 21894674 by Josh Adams in ue5-main branch]
2022-09-08 11:22:00 -04:00

39 lines
781 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class SlateUGS : ModuleRules
{
public SlateUGS(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePaths.Add("Runtime/Launch/Public");
PrivateDependencyModuleNames.AddRange(
new string[] {
"UGSCore",
"AppFramework",
"Core",
"ApplicationCore",
"Projects",
"Slate",
"SlateCore",
"StandaloneRenderer",
"ToolWidgets",
"PakFile",
"DesktopPlatform", // Open file dialog
}
);
PrivateIncludePaths.Add("Runtime/Launch/Private"); // For LaunchEngineLoop.cpp include
if (Target.IsInPlatformGroup(UnrealPlatformGroup.Linux))
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"UnixCommonStartup"
}
);
}
}
}