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- Added code to patch paths for handling Programs having source in /Engine/Source/Programs/XYZ, their config fies, etc in /Engine/Programs/XYZ, and staging using /XYZ - Mac can now apply -specifiedarchitecture to UAT builds of programs - Added support to SlateUGS to load Pak files (programs have to opt-in to it in their main Build.cs) #rb brandon.schaefer,david.harvey #preflight 631a03202b7fe03eb6b0f16a [CL 21894674 by Josh Adams in ue5-main branch]
39 lines
781 B
C#
39 lines
781 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class SlateUGS : ModuleRules
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{
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public SlateUGS(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicIncludePaths.Add("Runtime/Launch/Public");
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"UGSCore",
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"AppFramework",
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"Core",
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"ApplicationCore",
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"Projects",
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"Slate",
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"SlateCore",
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"StandaloneRenderer",
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"ToolWidgets",
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"PakFile",
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"DesktopPlatform", // Open file dialog
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}
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);
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PrivateIncludePaths.Add("Runtime/Launch/Private"); // For LaunchEngineLoop.cpp include
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if (Target.IsInPlatformGroup(UnrealPlatformGroup.Linux))
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{
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"UnixCommonStartup"
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}
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);
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}
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}
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}
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