Files
UnrealEngineUWP/Engine/Source/Programs/SlateUGS/Private/ChangeInfo.h
Brandon Schaefer 35622222a0 SlateUGS: Add new ChangeInfo for Precompiled binaries and Content/Code
Use the value for progress to display a percentage if there is one set
Change the text color when Sync Precompiled binaries are selected allowing you to see which CL have them

#jira none
#rb none
#fyi Robert.Seiver
#preflight none

[CL 22017009 by Brandon Schaefer in ue5-main branch]
2022-09-14 17:22:00 -04:00

24 lines
501 B
C

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "UGSCore/EventMonitor.h"
#include "UGSCore/PerforceMonitor.h"
struct FChangeInfo
{
FDateTime Time;
bool bHeaderRow = false;
UGSCore::EReviewVerdict ReviewStatus = UGSCore::EReviewVerdict::Unknown;
int Changelist = 0;
bool bCurrentlySynced = false;
bool bSyncingPrecompiled = false;
bool bHasZippedBinaries = false;
UGSCore::FChangeType ChangeType;
FText Author;
FString Description;
// Todo: add Horde badges
};