You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
* Added support for deserializing BgObject types directly into native classes. * Removed opcodes for creating graph structures. These are now created in user code from BgObject types. * Removed BgNodeSpecBuilder. BgNode objects can now be modified directly (returning a modified copy). * Added concrete types for option parameters. The VM now keeps track of any parameters for evaluated options, allowing them to be added into the graph definition. * Order dependencies now take nodes rather than outputs. * Added explicit support for native thunks, whose bindings are saved to a sideband channel during compilation and referenced in bytecode as an index. This generalizes code that was previously specific to node definitions. * Added a name table to bytecode, to optimize situations where we reference the same string mulitple times. #preflight 62bf3c583f0d6beee2e8f4a6 [CL 20918762 by Ben Marsh in ue5-main branch]
59 lines
1.4 KiB
C#
59 lines
1.4 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq.Expressions;
|
|
using System.Threading.Tasks;
|
|
using EpicGames.BuildGraph.Expressions;
|
|
using EpicGames.Core;
|
|
using Microsoft.Extensions.Logging;
|
|
|
|
namespace EpicGames.BuildGraph.Expressions
|
|
{
|
|
/// <summary>
|
|
/// Describes an agent that can execute execute build steps
|
|
/// </summary>
|
|
public class BgAgent : BgExpr
|
|
{
|
|
/// <summary>
|
|
/// Name of the agent
|
|
/// </summary>
|
|
public BgString Name { get; }
|
|
|
|
/// <summary>
|
|
/// List of agent types to select from, in order of preference. The first agent type supported by a stream will be used.
|
|
/// </summary>
|
|
public BgList<BgString> Types { get; set; }
|
|
|
|
/// <summary>
|
|
/// Constructor
|
|
/// </summary>
|
|
public BgAgent(BgString name, BgString type)
|
|
: this(name, BgList.Create(type))
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Constructor
|
|
/// </summary>
|
|
public BgAgent(BgString name, BgList<BgString> types)
|
|
: base(BgExprFlags.ForceFragment)
|
|
{
|
|
Name = name;
|
|
Types = types;
|
|
}
|
|
|
|
/// <inheritdoc/>
|
|
public override void Write(BgBytecodeWriter writer)
|
|
{
|
|
BgObject<BgAgentDef> obj = BgObject<BgAgentDef>.Empty;
|
|
obj = obj.Set(x => x.Name, Name);
|
|
obj = obj.Set(x => x.PossibleTypes, Types);
|
|
writer.WriteExpr(obj);
|
|
}
|
|
|
|
/// <inheritdoc/>
|
|
public override BgString ToBgString() => "{Agent}";
|
|
}
|
|
}
|