Files
UnrealEngineUWP/Engine/Source/Programs/Shared/EpicGames.BuildGraph.Tests/EpicGames.BuildGraph.Tests.csproj
Ben Marsh 523e314999 Upgrade shared C# projects to NET 6.
#preflight 63373455a852bd922c5364c5

[CL 22301764 by Ben Marsh in ue5-main branch]
2022-10-03 09:44:33 -04:00

38 lines
1.5 KiB
XML

<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<Configuration Condition=" '$(Configuration)' == '' ">Development</Configuration>
<OutputType>Library</OutputType>
<Deterministic>true</Deterministic>
<RootNamespace>EpicGames.BuildGraph.Tests</RootNamespace>
<GenerateAssemblyCompanyAttribute>false</GenerateAssemblyCompanyAttribute>
<GenerateAssemblyInformationalVersionAttribute>false</GenerateAssemblyInformationalVersionAttribute>
<GenerateAssemblyProductAttribute>false</GenerateAssemblyProductAttribute>
<GenerateAssemblyVersionAttribute>false</GenerateAssemblyVersionAttribute>
<Configurations>Debug;Release;Development</Configurations>
<IsPackable>false</IsPackable>
<Nullable>enable</Nullable>
</PropertyGroup>
<ItemGroup>
<Compile Include="..\..\Shared\MetaData.cs">
<Link>Properties\MetaData.cs</Link>
</Compile>
</ItemGroup>
<ItemGroup>
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.3.0" />
<PackageReference Include="MSTest.TestAdapter" Version="2.2.10" />
<PackageReference Include="MSTest.TestFramework" Version="2.2.10" />
<PackageReference Include="coverlet.collector" Version="3.1.2">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\EpicGames.BuildGraph\EpicGames.BuildGraph.csproj" />
</ItemGroup>
</Project>