Files
UnrealEngineUWP/Engine/Source/Editor/VREditor/VREditor.Build.cs
bryan sefcik 0a3a232b0f Misc module file cleanup.
#jira
#preflight 634f4929864d9be23657bbf0

[CL 22634555 by bryan sefcik in ue5-main branch]
2022-10-19 15:07:57 -04:00

62 lines
1.3 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class VREditor : ModuleRules
{
public VREditor(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePaths.AddRange(
new string[] {
System.IO.Path.Combine(GetModuleDirectory("LevelEditor"), "Private"),
}
);
PublicIncludePaths.Add(ModuleDirectory);
PrivateDependencyModuleNames.AddRange(
new string[] {
"AppFramework",
"Core",
"CoreUObject",
"ApplicationCore",
"Engine",
"InputCore",
"Slate",
"SlateCore",
"EditorFramework",
"UnrealEd",
"UMG",
"LevelEditor",
"HeadMountedDisplay",
"Analytics",
"LevelSequence",
"Sequencer",
"Projects",
"ToolMenus",
}
);
PublicDependencyModuleNames.AddRange(
new string[] {
"ViewportInteraction"
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"AssetTools",
"LevelEditor",
"PlacementMode",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"PlacementMode"
}
);
}
}
}