Files
UnrealEngineUWP/Engine/Source/Editor/VREditor/UI/VREditorBaseUserWidget.h
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

49 lines
975 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "Blueprint/UserWidget.h"
#include "VREditorBaseUserWidget.generated.h"
class AVREditorFloatingUI;
/**
* Base class for all of the VR widgets
*/
UCLASS( Abstract )
class UVREditorBaseUserWidget : public UUserWidget
{
GENERATED_BODY()
public:
/** Default constructor that sets up CDO properties */
UVREditorBaseUserWidget( const FObjectInitializer& ObjectInitializer );
/** Gets the owner of this widget */
class AVREditorFloatingUI* GetOwner()
{
return Owner.Get();
}
/** Gets the owner of this widget (const) */
const class AVREditorFloatingUI* GetOwner() const
{
return Owner.Get();
}
/** Sets the UI system that owns this widget */
void SetOwner( class AVREditorFloatingUI* NewOwner );
protected:
/** The UI system that owns this widget */
UPROPERTY()
TWeakObjectPtr<class AVREditorFloatingUI> Owner;
};