Files
UnrealEngineUWP/Engine/Source/Editor/SkeletonEditor/Private/SkeletonTreeSummoner.h
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

25 lines
778 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Widgets/SWidget.h"
#include "Toolkits/AssetEditorToolkit.h"
#include "ISkeletonTree.h"
#include "WorkflowOrientedApp/WorkflowTabFactory.h"
class SToolTip;
struct FSkeletonTreeSummoner : public FWorkflowTabFactory
{
public:
FSkeletonTreeSummoner(TSharedPtr<class FAssetEditorToolkit> InHostingApp, TSharedRef<class ISkeletonTree> InSkeletonTree);
/** FWorkflowTabFactory interface */
virtual TSharedRef<SWidget> CreateTabBody(const FWorkflowTabSpawnInfo& Info) const override;
virtual TSharedPtr<SToolTip> CreateTabToolTipWidget(const FWorkflowTabSpawnInfo& Info) const override;
/** Reference to our skeleton tree */
TWeakPtr<class ISkeletonTree> SkeletonTreePtr;
};