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#rb Thomas.Sarkanen #preflight 629ff1865e683df722b64a1d #ROBOMERGE-AUTHOR: keith.yerex #ROBOMERGE-SOURCE: CL 20566384 via CL 20566389 via CL 20566398 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v954-20466795) [CL 20568535 by keith yerex in ue5-main branch]
70 lines
1.5 KiB
C++
70 lines
1.5 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "IRewindDebuggerView.h"
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#include "Textures/SlateIcon.h"
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namespace TraceServices
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{
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class IAnalysisSession;
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}
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class IRewindDebugger;
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namespace RewindDebugger
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{
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class FRewindDebuggerTrack;
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// Interface class which creates tracks
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class REWINDDEBUGGERINTERFACE_API IRewindDebuggerTrackCreator : public IModularFeature
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{
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public:
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virtual ~IRewindDebuggerTrackCreator() {};
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static const FName ModularFeatureName;
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// returns the type of UObject this track creator can create tracks for
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FName GetTargetTypeName() const
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{
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return GetTargetTypeNameInternal();
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}
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// returns an identifying Name for this type of track
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FName GetName() const
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{
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return GetNameInternal();
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}
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// optional additional filter, to prevent debug views from being listed if they have no data
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bool HasDebugInfo(uint64 ObjectId) const
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{
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return HasDebugInfoInternal(ObjectId);
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};
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// Create a track which will be shown in the timeline view and tree view, as a child track of the Object
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TSharedPtr<RewindDebugger::FRewindDebuggerTrack> CreateTrack(uint64 ObjectId) const
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{
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return CreateTrackInternal(ObjectId);
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}
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private:
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virtual FName GetTargetTypeNameInternal() const { return "Object"; }
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virtual FName GetNameInternal() const { return FName(); }
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virtual bool HasDebugInfoInternal(uint64 ObjectId) const
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{
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return true;
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};
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virtual TSharedPtr<FRewindDebuggerTrack> CreateTrackInternal(uint64 ObjectId) const
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{
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return TSharedPtr<FRewindDebuggerTrack>();
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}
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};
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} |