Files
UnrealEngineUWP/Engine/Source/Editor/MaterialEditor/Private/MaterialEditorTabs.h
bryan sefcik 8cc129f2b6 IWYU Pass 1 - Engine/Source/Editor/...
#jira
#preflight 6306736ac85b7fef22be7751

[CL 21558583 by bryan sefcik in ue5-main branch]
2022-08-24 22:45:13 -04:00

25 lines
613 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
class FName;
/** Material editor tabs identifiers */
struct FMaterialEditorTabs
{
/** The tab id for the Material fixture types tab */
static const FName PreviewTabId;
static const FName PropertiesTabId;
static const FName PaletteTabId;
static const FName FindTabId;
static const FName GraphEditor;
static const FName PreviewSettingsTabId;
static const FName ParameterDefaultsTabId;
static const FName CustomPrimitiveTabId;
static const FName LayerPropertiesTabId;
// Disable default constructor
FMaterialEditorTabs() = delete;
};