Files
UnrealEngineUWP/Engine/Source/Editor/MaterialEditor/Private/MaterialEditorTabs.cpp
bryan sefcik 8cc129f2b6 IWYU Pass 1 - Engine/Source/Editor/...
#jira
#preflight 6306736ac85b7fef22be7751

[CL 21558583 by bryan sefcik in ue5-main branch]
2022-08-24 22:45:13 -04:00

16 lines
934 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MaterialEditorTabs.h"
#include "HAL/Platform.h"
#include "UObject/NameTypes.h"
const FName FMaterialEditorTabs::PreviewTabId(TEXT("MaterialEditor_Preview"));
const FName FMaterialEditorTabs::PropertiesTabId(TEXT("MaterialEditor_MaterialProperties"));
const FName FMaterialEditorTabs::PaletteTabId(TEXT("MaterialEditor_Palette"));
const FName FMaterialEditorTabs::FindTabId(TEXT("MaterialEditor_Find"));
const FName FMaterialEditorTabs::GraphEditor(TEXT("Document"));
const FName FMaterialEditorTabs::PreviewSettingsTabId(TEXT("MaterialEditor_PreviewSettings"));
const FName FMaterialEditorTabs::ParameterDefaultsTabId(TEXT("MaterialEditor_ParameterDefaults"));
const FName FMaterialEditorTabs::CustomPrimitiveTabId(TEXT("MaterialEditor_CustomPrimitiveData"));
const FName FMaterialEditorTabs::LayerPropertiesTabId(TEXT("MaterialInstanceEditor_MaterialLayerProperties"));