Files
UnrealEngineUWP/Engine/Source/Editor/LandscapeEditor/Private/LandscapeLayerInfoObjectFactory.h
bryan sefcik 8cc129f2b6 IWYU Pass 1 - Engine/Source/Editor/...
#jira
#preflight 6306736ac85b7fef22be7751

[CL 21558583 by bryan sefcik in ue5-main branch]
2022-08-24 22:45:13 -04:00

28 lines
634 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/**
* Factory for LandscapeLayerInfoObject assets
*/
#pragma once
#include "Factories/Factory.h"
#include "UObject/NameTypes.h"
#include "UObject/UObjectGlobals.h"
#include "LandscapeLayerInfoObjectFactory.generated.h"
class FFeedbackContext;
class UClass;
class UObject;
UCLASS()
class ULandscapeLayerInfoObjectFactory : public UFactory
{
GENERATED_UCLASS_BODY()
// UFactory interface
virtual UObject* FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn) override;
// End of UFactory interface
};