Files
UnrealEngineUWP/Engine/Source/Editor/KismetCompiler/KismetCompiler.Build.cs
brooke hubert 48113fc77e Adding EditorFramework to build.cs files
#rnx
#Jira UE-96448
#rb chris.gagnon

[CL 14114839 by brooke hubert in ue5-main branch]
2020-08-14 13:24:16 -04:00

28 lines
529 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class KismetCompiler : ModuleRules
{
public KismetCompiler(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"InputCore",
"EditorFramework",
"UnrealEd",
"MovieScene",
//"MovieSceneTools",
"BlueprintGraph",
"AnimGraph",
"MessageLog",
"Kismet",
"ScriptDisassembler",
}
);
}
}