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21 lines
554 B
C++
21 lines
554 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Containers/UnrealString.h"
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#include "UObject/Object.h"
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#include "UObject/UObjectGlobals.h"
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#include "RemoteExecutionSettings.generated.h"
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UCLASS(config = EditorSettings)
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class URemoteExecutionSettings : public UObject
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{
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GENERATED_UCLASS_BODY()
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public:
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/** The remote executor we prefer to use. */
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UPROPERTY(Config, EditAnywhere, Category = "Remote Execution", meta = (DisplayName = "Preferred Executor", ConfigRestartRequired = true))
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FString PreferredRemoteExecutor;
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};
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