Files
UnrealEngineUWP/Engine/Source/Editor/Experimental/RemoteExecution/Private/RemoteExecutionSettings.h
bryan sefcik e03e5cadff Fixed compile issue found on the farm.
#jira

[CL 21716442 by bryan sefcik in ue5-main branch]
2022-08-30 23:03:38 -04:00

21 lines
554 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/UnrealString.h"
#include "UObject/Object.h"
#include "UObject/UObjectGlobals.h"
#include "RemoteExecutionSettings.generated.h"
UCLASS(config = EditorSettings)
class URemoteExecutionSettings : public UObject
{
GENERATED_UCLASS_BODY()
public:
/** The remote executor we prefer to use. */
UPROPERTY(Config, EditAnywhere, Category = "Remote Execution", meta = (DisplayName = "Preferred Executor", ConfigRestartRequired = true))
FString PreferredRemoteExecutor;
};