Files
UnrealEngineUWP/Engine/Source/Editor/DetailCustomizations/Private/DialogueStructsCustomizations.h
bryan sefcik 0837230669 Ran IWYU again on half of the Engine/Source/Editor/... source files.
#jira

[CL 21716414 by bryan sefcik in ue5-main branch]
2022-08-30 23:03:03 -04:00

33 lines
1.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "IPropertyTypeCustomization.h"
#include "Templates/SharedPointer.h"
class IPropertyHandle;
class FDialogueContextStructCustomization : public IPropertyTypeCustomization
{
public:
/** @return A new instance of this class */
static TSharedRef<IPropertyTypeCustomization> MakeInstance();
/** IPropertyTypeCustomization interface begin */
virtual void CustomizeHeader( TSharedRef<IPropertyHandle> StructPropertyHandle, class FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& StructCustomizationUtils ) override;
virtual void CustomizeChildren( TSharedRef<IPropertyHandle> StructPropertyHandle, class IDetailChildrenBuilder& ChildBuilder, IPropertyTypeCustomizationUtils& StructCustomizationUtils ) override;
/** IPropertyTypeCustomization interface end */
};
class FDialogueWaveParameterStructCustomization : public IPropertyTypeCustomization
{
public:
/** @return A new instance of this class */
static TSharedRef<IPropertyTypeCustomization> MakeInstance();
/** IPropertyTypeCustomization interface begin */
virtual void CustomizeHeader( TSharedRef<IPropertyHandle> StructPropertyHandle, class FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& StructCustomizationUtils ) override;
virtual void CustomizeChildren( TSharedRef<IPropertyHandle> StructPropertyHandle, class IDetailChildrenBuilder& ChildBuilder, IPropertyTypeCustomizationUtils& StructCustomizationUtils ) override;
/** IPropertyTypeCustomization interface end */
};