Files
UnrealEngineUWP/Engine/Source/Editor/DataTableEditor/Private/SCompositeRowEditor.h
bryan sefcik 8cc129f2b6 IWYU Pass 1 - Engine/Source/Editor/...
#jira
#preflight 6306736ac85b7fef22be7751

[CL 21558583 by bryan sefcik in ue5-main branch]
2022-08-24 22:45:13 -04:00

35 lines
931 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "DataTableEditorUtils.h"
#include "Input/Reply.h"
#include "Layout/Visibility.h"
#include "SRowEditor.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
class UDataTable;
class SCompositeRowEditor : public SRowEditor
{
SLATE_BEGIN_ARGS(SRowEditor) {}
SLATE_END_ARGS()
SCompositeRowEditor();
virtual ~SCompositeRowEditor();
void Construct(const FArguments& InArgs, UDataTable* Changed);
protected:
virtual FReply OnAddClicked() override;
virtual FReply OnRemoveClicked() override;
virtual FReply OnMoveRowClicked(FDataTableEditorUtils::ERowMoveDirection MoveDirection) override;
virtual bool IsMoveRowUpEnabled() const override;
virtual bool IsMoveRowDownEnabled() const override;
virtual bool IsAddRowEnabled() const override;
virtual bool IsRemoveRowEnabled() const override;
virtual EVisibility GetRenameVisibility() const override;
};