Files
UnrealEngineUWP/Engine/Source/Editor/CurveEditor/Public/CurveEditorKeyProxy.h
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

30 lines
768 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "UObject/ObjectMacros.h"
#include "UObject/Interface.h"
#include "CurveEditorKeyProxy.generated.h"
UINTERFACE()
class CURVEEDITOR_API UCurveEditorKeyProxy : public UInterface
{
GENERATED_BODY()
};
/**
* Interface that can be implemented by any object passed to a curve editor to use as a key editing proxy.
* When used, UpdateValuesFromRawData will be called every frame to optionally retrieve the current values
* of the key for this proxy.
*/
class CURVEEDITOR_API ICurveEditorKeyProxy
{
public:
GENERATED_BODY()
/**
* Called by the curve editor to update this instance's properties with the underlying raw data, if necessary
*/
virtual void UpdateValuesFromRawData() = 0;
};