Files
UnrealEngineUWP/Engine/Source/Editor/Cascade/Cascade.Build.cs
stu mckenna 8831c9d2d6 - Transition thumbnail after rendering
#rb simon.tovey, michael.galetzka
#jira UE-153563
#rnx
#preflight 632cfaccd747fe52c87c0111

[CL 22164367 by stu mckenna in ue5-main branch]
2022-09-23 20:21:19 -04:00

42 lines
729 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class Cascade : ModuleRules
{
public Cascade(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePaths.AddRange(
new string[] {
"Editor/DistCurveEditor/Public",
"Editor/UnrealEd/Public",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"AppFramework",
"Core",
"CoreUObject",
"InputCore",
"Engine",
"Slate",
"SlateCore",
"DistCurveEditor",
"EditorFramework",
"UnrealEd",
"RHI",
"RenderCore",
"PhysicsCore"
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"MainFrame",
"PropertyEditor"
}
);
}
}