Files
UnrealEngineUWP/Engine/Source/Editor/BlueprintGraph/Public/MathExpressionHandler.h
bryan sefcik 8cc129f2b6 IWYU Pass 1 - Engine/Source/Editor/...
#jira
#preflight 6306736ac85b7fef22be7751

[CL 21558583 by bryan sefcik in ue5-main branch]
2022-08-24 22:45:13 -04:00

37 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/Map.h"
#include "CoreMinimal.h"
#include "KismetCompilerMisc.h"
class FKismetCompilerContext;
class UEdGraphNode;
class UEdGraphPin;
class UFunction;
class UK2Node_MathExpression;
struct FBPTerminal;
struct FBlueprintCompiledStatement;
struct FKismetFunctionContext;
class FKCHandler_MathExpression : public FNodeHandlingFunctor
{
FBlueprintCompiledStatement* GenerateFunctionRPN(UEdGraphNode* CurrentNode
, FKismetFunctionContext& Context
, UK2Node_MathExpression& MENode
, FBPTerminal* ResultTerm
, TMap<UEdGraphPin*, UEdGraphPin*>& InnerToOuterInput);
public:
FKCHandler_MathExpression(FKismetCompilerContext& InCompilerContext)
: FNodeHandlingFunctor(InCompilerContext)
{}
virtual void RegisterNets(FKismetFunctionContext& Context, UEdGraphNode* InNode) override;
virtual void RegisterNet(FKismetFunctionContext& Context, UEdGraphPin* Net) override;
virtual void Compile(FKismetFunctionContext& Context, UEdGraphNode* Node) override;
static bool CanBeCalledByMathExpression(const UFunction* Function);
};