Files
UnrealEngineUWP/Engine/Source/Editor/BlueprintGraph/Public/EventEntryHandler.h
bryan sefcik 8cc129f2b6 IWYU Pass 1 - Engine/Source/Editor/...
#jira
#preflight 6306736ac85b7fef22be7751

[CL 21558583 by bryan sefcik in ue5-main branch]
2022-08-24 22:45:13 -04:00

27 lines
686 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "KismetCompilerMisc.h"
class FKismetCompilerContext;
class UEdGraphNode;
class UEdGraphPin;
struct FKismetFunctionContext;
//////////////////////////////////////////////////////////////////////////
// FKCHandler_EventEntry
class FKCHandler_EventEntry : public FNodeHandlingFunctor
{
public:
FKCHandler_EventEntry(FKismetCompilerContext& InCompilerContext)
: FNodeHandlingFunctor(InCompilerContext)
{
}
virtual void RegisterNet(FKismetFunctionContext& Context, UEdGraphPin* Net) override;
virtual void Compile(FKismetFunctionContext& Context, UEdGraphNode* Node) override;
};