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Replace outdated DXC API headers from DirectX SDK folder with primary DXC source folder. #review-19909455 19605490 #fyi Mihnea.Balta, Rolando.Caloca, Jeannoe.Morissette, Will.Damon, Brandon.Schaefer, Michael.Sartain, Guillaume.Abadie, Graham.Wihlidal, Christopher.Waters #jira none #rnx #preflight 6267ec17853fdb6fddb97dd5 [CL 19924020 by Laura Hermanns in ue5-main branch]
50 lines
1.7 KiB
C#
50 lines
1.7 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.IO;
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public class ShaderFormatD3D : ModuleRules
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{
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public ShaderFormatD3D(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateIncludePathModuleNames.Add("TargetPlatform");
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PrivateIncludePathModuleNames.Add("D3D11RHI");
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PrivateIncludePathModuleNames.Add("D3D12RHI");
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PrivateIncludePaths.Add("../Shaders/Shared");
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"RenderCore",
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"ShaderPreprocessor",
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"ShaderCompilerCommon",
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}
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);
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// DXC
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if (Target.Platform == UnrealTargetPlatform.Win64)
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{
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string AmdAgsPath = Target.UEThirdPartySourceDirectory + "AMD/AMD_AGS/";
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PublicSystemIncludePaths.Add(AmdAgsPath + "inc/"); // For amd_ags.h, to get AGS_DX12_SHADER_INSTRINSICS_SPACE_ID
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string DxDllsPath = "$(EngineDir)/Binaries/ThirdParty/Windows/DirectX/x64";
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RuntimeDependencies.Add(Path.Combine(DxDllsPath, "d3dcompiler_47.dll"));
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string ShaderConductorDllsPath = Path.Combine(Target.UEThirdPartyBinariesDirectory, "ShaderConductor/Win64");
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RuntimeDependencies.Add(Path.Combine(ShaderConductorDllsPath, "dxcompiler.dll"));
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RuntimeDependencies.Add(Path.Combine(ShaderConductorDllsPath, "ShaderConductor.dll"));
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RuntimeDependencies.Add(Path.Combine(ShaderConductorDllsPath, "dxil.dll"));
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AddEngineThirdPartyPrivateStaticDependencies(Target,
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"ShaderConductor"
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);
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}
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AddEngineThirdPartyPrivateStaticDependencies(Target, "DX11");
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// DXC API headers
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PublicSystemIncludePaths.Add(Path.Combine(Target.UEThirdPartySourceDirectory, "ShaderConductor", "ShaderConductor", "External", "DirectXShaderCompiler", "include"));
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}
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}
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