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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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c245cdc36281eb0cd31c8265a263aaaed00a4580
UnrealEngineUWP/Engine/Source/Developer/Windows/ShaderFormatD3D/Private
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Laura Hermanns 6cac5e04e5 Allow allocation of zero bytes in DXC custom allocator, use portable STDCALL declaration, and add error code translation for DXC specific HRESULT values.
#rb Yuriy.Odonnell
#fyi Dan.Elksnitis, Jason.Nadro
#jira none
#preflight 63779846f514e1ded9af11b0
#rnx

[CL 23194073 by Laura Hermanns in ue5-main branch]
2022-11-18 09:43:23 -05:00
..
D3DShaderCompiler.cpp
Fix "Compile failed without errors" message and unify this error report for FXC and DXC.
2022-11-08 14:20:14 -05:00
D3DShaderCompiler.inl
ShaderParameterParser cleanup
2022-10-18 15:25:05 -04:00
D3DShaderCompilerDXC.cpp
Allow allocation of zero bytes in DXC custom allocator, use portable STDCALL declaration, and add error code translation for DXC specific HRESULT values.
2022-11-18 09:43:23 -05:00
ShaderFormatD3D.cpp
Don't count shader parameters that we don't bind through resource tables. Resources like UEDiagnosticBuffer and vendor extensions are handled through Root Signatures.
2022-10-06 15:23:50 -04:00
ShaderFormatD3D.h
Fix "Compile failed without errors" message and unify this error report for FXC and DXC.
2022-11-08 14:20:14 -05:00
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