Files
UnrealEngineUWP/Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public
halfdan ingvarsson f1fc4f43d0 Add a utility function to convert static meshes to skeletal meshes using a reference skeleton and a skeleton object.
Add an RMB entry to the static mesh asset browser menu to initiate conversion.
Fix computation of the bounding sphere of a skelmesh to match what static mesh and TBoxSphereBounds actually do. Previously the bounding sphere would be contained by the longest side of the bounding box, whereas in fact the sphere should contain the entirety of the box.

#jira UE-168307
#preflight 63754b3d1c114bec05140526

[CL 23164332 by halfdan ingvarsson in ue5-main branch]
2022-11-16 17:42:47 -05:00
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