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Headers are updated to contain any missing #includes needed to compile and #includes are sorted. Nothing is removed. #ushell-cherrypick of 21064294 by bryan.sefcik #jira #preflight 62d5c2111062f2e63015e598 #ROBOMERGE-OWNER: bryan.sefcik #ROBOMERGE-AUTHOR: bryan.sefcik #ROBOMERGE-SOURCE: CL 21155249 via CL 21158121 via CL 21161259 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824) [CL 21182053 by bryan sefcik in ue5-main branch]
46 lines
872 B
C++
46 lines
872 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "HAL/Platform.h"
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#include "Templates/RefCounting.h"
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struct FDllHandle : public FRefCountedObject
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{
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private:
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void* Handle = nullptr;
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public:
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FDllHandle(const TCHAR* InFilename);
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virtual ~FDllHandle();
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};
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class SHADERCOMPILERCOMMON_API FDxcModuleWrapper
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{
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private:
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uint32 ModuleVersionHash = 0;
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protected:
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FORCEINLINE uint32 GetModuleVersionHash() const
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{
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return ModuleVersionHash;
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}
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public:
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FDxcModuleWrapper();
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virtual ~FDxcModuleWrapper();
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};
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class SHADERCOMPILERCOMMON_API FShaderConductorModuleWrapper : private FDxcModuleWrapper
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{
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private:
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uint32 ModuleVersionHash = 0;
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protected:
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FORCEINLINE uint32 GetModuleVersionHash() const
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{
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return ModuleVersionHash;
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}
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public:
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FShaderConductorModuleWrapper();
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virtual ~FShaderConductorModuleWrapper();
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};
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