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Headers are updated to contain any missing #includes needed to compile and #includes are sorted. Nothing is removed. #ushell-cherrypick of 21064294 by bryan.sefcik #jira #preflight 62d5c2111062f2e63015e598 #ROBOMERGE-OWNER: bryan.sefcik #ROBOMERGE-AUTHOR: bryan.sefcik #ROBOMERGE-SOURCE: CL 21155249 via CL 21158121 via CL 21161259 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824) [CL 21182053 by bryan sefcik in ue5-main branch]
67 lines
1.7 KiB
C++
67 lines
1.7 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Containers/UnrealString.h"
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#include "Math/Color.h"
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#include "RigVMModel/RigVMNode.h"
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#include "RigVMModel/RigVMPin.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/UObjectGlobals.h"
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#include "RigVMEnumNode.generated.h"
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class UEnum;
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class UObject;
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struct FFrame;
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/**
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* The Enum Node represents a constant enum value for use within the graph.
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*/
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UCLASS(BlueprintType)
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class RIGVMDEVELOPER_API URigVMEnumNode : public URigVMNode
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{
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GENERATED_BODY()
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public:
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// Default constructor
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URigVMEnumNode();
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// Override of node title
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virtual FString GetNodeTitle() const;
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// Returns the enum itself
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UFUNCTION(BlueprintCallable, Category = RigVMEnumNode)
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UEnum* GetEnum() const;
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// Returns the C++ data type of the parameter
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UFUNCTION(BlueprintCallable, Category = RigVMEnumNode)
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FString GetCPPType() const;
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// Returns the C++ data type struct of the parameter (or nullptr)
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UFUNCTION(BlueprintCallable, Category = RigVMEnumNode)
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UObject* GetCPPTypeObject() const;
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// Returns the default value of the parameter as a string
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FString GetDefaultValue(const URigVMPin::FPinOverride& InOverride = URigVMPin::EmptyPinOverride) const;
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// Override of node title
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virtual FLinearColor GetNodeColor() const override { return FLinearColor::Blue; }
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virtual bool IsDefinedAsVarying() const override { return true; }
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private:
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static const FString EnumName;
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static const FString EnumValueName;
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static const FString EnumIndexName;
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friend class URigVMController;
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friend class URigVMCompiler;
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friend struct FRigVMAddEnumNodeAction;
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friend class UControlRigEnumNodeSpawner;
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friend class FRigVMParserAST;
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};
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