Files
UnrealEngineUWP/Engine/Source/Developer/RigVMDeveloper/Private/RigVMModel/Nodes/RigVMCollapseNode.cpp
bryan sefcik 0beee50b45 Updated ../Engine/Source/Developer/... to inline gen.cpp files
Before:
Total CPU Time: 53783.640625 s
Total time in Parallel executor: 558.66 seconds
After:
Total CPU Time: 47886.140625 s
Total time in Parallel executor: 498.81 seconds

#jira

[CL 22173145 by bryan sefcik in ue5-main branch]
2022-09-24 13:31:25 -04:00

33 lines
765 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "RigVMModel/Nodes/RigVMCollapseNode.h"
#include "RigVMModel/RigVMFunctionLibrary.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(RigVMCollapseNode)
URigVMCollapseNode::URigVMCollapseNode()
: URigVMLibraryNode()
{
NodeColor = FLinearColor::White;
}
FText URigVMCollapseNode::GetToolTipText() const
{
const FString ToolTipString = GetNodeDescription();
if(!ToolTipString.IsEmpty())
{
return FText::FromString(ToolTipString);
}
return Super::GetToolTipText();
}
URigVMFunctionLibrary* URigVMCollapseNode::GetLibrary() const
{
return Cast<URigVMFunctionLibrary>(GetOuter());
}
FString URigVMCollapseNode::GetEditorSubGraphName() const
{
return FString::Printf(TEXT("%s_SubGraph"), *GetName());
}