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c245cdc36281eb0cd31c8265a263aaaed00a4580
UnrealEngineUWP
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Engine
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MeshUtilities
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krzysztof narkowicz
e4add33abd
Lumen - increase surface cache bias on all bMostlyToSided (foliage) objects. This improves surface cache projection on trees, which have a pretty inaccurate SDF and BVH representation.
...
[CL 23019436 by krzysztof narkowicz in ue5-main branch]
2022-11-07 17:22:37 -05:00
..
MeshCardRepresentationUtilities.cpp
Lumen - increase surface cache bias on all bMostlyToSided (foliage) objects. This improves surface cache projection on trees, which have a pretty inaccurate SDF and BVH representation.
2022-11-07 17:22:37 -05:00
MeshDistanceFieldUtilities.cpp
Branch snapshot for CL 21319338
2022-08-10 16:03:37 +00:00
MeshRepresentationCommon.cpp
Lumen Mesh Cards - fixed infinite loop when generating mesh cards for large meshes and EmbreeRay.ray.tfar + 0.01f was equal to EmbreeRay.ray.tfar. Now hits against previous primitive are ignored and ray is always advanced by a smallest possible increment.
2022-09-28 10:18:58 -04:00
MeshRepresentationCommon.h
Lumen Mesh Cards - fixed infinite loop when generating mesh cards for large meshes and EmbreeRay.ray.tfar + 0.01f was equal to EmbreeRay.ray.tfar. Now hits against previous primitive are ignored and ray is always advanced by a smallest possible increment.
2022-09-28 10:18:58 -04:00
MeshUtilities.cpp
This change is a strategical submit for a coming change that removes lots of includes in headers that are included by many files. This change contains adding of includes in files that previously got those includes transitively from other inclkudes
2022-10-26 12:57:32 -04:00
MeshUtilitiesPrivate.h
…
SkeletalMeshTools.cpp
Remove doubles from mesh processing
2022-10-03 19:39:31 -04:00
SkeletalMeshTools.h
Support for 16-bit skin weights on the skelmesh.
2022-09-27 19:48:05 -04:00