Files
UnrealEngineUWP/Engine/Source/Developer/MaterialBaking/Public/MaterialPropertyEx.h
bryan sefcik de1956f47b Ran IWYU on Public headers under Engine/Source/Developer/...
Headers are updated to contain any missing #includes needed to compile and #includes are sorted.  Nothing is removed.

#ushell-cherrypick of 21064294 by bryan.sefcik
#jira
#preflight 62d5c2111062f2e63015e598

#ROBOMERGE-OWNER: bryan.sefcik
#ROBOMERGE-AUTHOR: bryan.sefcik
#ROBOMERGE-SOURCE: CL 21155249 via CL 21158121 via CL 21161259
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)

[CL 21182053 by bryan sefcik in ue5-main branch]
2022-07-20 12:03:45 -04:00

58 lines
1.4 KiB
C

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/UnrealString.h"
#include "HAL/Platform.h"
#include "SceneTypes.h"
#include "Templates/TypeHash.h"
#include "UObject/NameTypes.h"
#include "UObject/UnrealNames.h"
/** Structure extending EMaterialProperty to allow detailed information about custom output */
struct FMaterialPropertyEx
{
FMaterialPropertyEx(EMaterialProperty Type = MP_MAX, const FName& CustomOutput = NAME_None)
: Type(Type)
, CustomOutput(CustomOutput)
{}
FMaterialPropertyEx(const FName& CustomOutput)
: Type(MP_CustomOutput)
, CustomOutput(CustomOutput)
{}
FMaterialPropertyEx(const TCHAR* CustomOutput)
: Type(MP_CustomOutput)
, CustomOutput(CustomOutput)
{}
FORCEINLINE bool IsCustomOutput() const
{
return Type == MP_CustomOutput;
}
FORCEINLINE bool operator ==(const FMaterialPropertyEx& Other) const
{
return Type == Other.Type && (!IsCustomOutput() || CustomOutput == Other.CustomOutput);
}
FORCEINLINE bool operator !=(const FMaterialPropertyEx& Other) const
{
return !(*this == Other);
}
friend FORCEINLINE uint32 GetTypeHash(const FMaterialPropertyEx& Other)
{
return !Other.IsCustomOutput() ? GetTypeHash(Other.Type) : GetTypeHash(Other.CustomOutput);
}
MATERIALBAKING_API FString ToString() const;
/** The material property */
EMaterialProperty Type;
/** The name of a specific custom output. Only used if property is MP_CustomOutput */
FName CustomOutput;
};