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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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c245cdc36281eb0cd31c8265a263aaaed00a4580
UnrealEngineUWP/Engine/Source/Developer/Apple/MetalShaderFormat/Private
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zack neyland 0eeb3732f1 Various misc fixes for Mac.
* Sets the Min/Max Wave Size
* Handles Vulkan headers and Mac a bit better
* Handles missing [shader] toolchains a bit better.

#preflight 63603e161622fbf582db4e07
#jira na

[CL 22920245 by zack neyland in ue5-main branch]
2022-11-02 13:10:22 -04:00
..
MetalBackend.h
…
MetalDerivedData.cpp
Add -fpreserve-invariance for Vertex shaders for Metal versions above 2.2. macOS only: Reinstate Metal versions 2.2 and 2.3 to work round what appears to be a M1 position invariance compiler bug.
2022-10-13 14:40:48 -04:00
MetalDerivedData.h
Add -fpreserve-invariance for Vertex shaders for Metal versions above 2.2. macOS only: Reinstate Metal versions 2.2 and 2.3 to work round what appears to be a M1 position invariance compiler bug.
2022-10-13 14:40:48 -04:00
MetalShaderCompiler.cpp
[shaders] refactor usf/directcompile.txt dump into a utility in ShaderCompilerCommon to reduce code duplication in the shader backends
2022-10-28 11:45:49 -04:00
MetalShaderFormat.cpp
Various misc fixes for Mac.
2022-11-02 13:10:22 -04:00
MetalShaderFormat.h
…
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