You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
- AGXRHI development is now occurring in a separate branch/stream. - Relocate Engine/Source/Runtime/Apple/Common/Public/* -> Engine/Source/Runtime/Apple/MetalRHI/Public/* - Update module dependencies, etc. #rb will.damon #jira none #rnx #preflight 62b610597c36e130975e1332 [CL 20817379 by will damon in ue5-main branch]
28 lines
671 B
C#
28 lines
671 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
using UnrealBuildTool;
|
|
|
|
public class MetalShaderFormat : ModuleRules
|
|
{
|
|
public MetalShaderFormat(ReadOnlyTargetRules Target) : base(Target)
|
|
{
|
|
PrivateIncludePathModuleNames.Add("TargetPlatform");
|
|
PublicIncludePaths.Add("Runtime/Apple/MetalRHI/Public");
|
|
|
|
PrivateDependencyModuleNames.AddRange(
|
|
new string[] {
|
|
"Core",
|
|
"RenderCore",
|
|
"ShaderCompilerCommon",
|
|
"ShaderPreprocessor",
|
|
"FileUtilities"
|
|
}
|
|
);
|
|
|
|
if (Target.Platform == UnrealTargetPlatform.Mac || Target.Platform == UnrealTargetPlatform.Win64)
|
|
{
|
|
AddEngineThirdPartyPrivateStaticDependencies(Target, "SPIRVReflect");
|
|
}
|
|
}
|
|
}
|