Files
UnrealEngineUWP/Engine/Source/Developer/Apple/MetalShaderFormat/MetalShaderFormat.Build.cs
will damon 0b522316a3 Remove AGXRHI and associated components from mainline.
- AGXRHI development is now occurring in a separate branch/stream.
- Relocate Engine/Source/Runtime/Apple/Common/Public/* -> Engine/Source/Runtime/Apple/MetalRHI/Public/*
- Update module dependencies, etc.

#rb will.damon
#jira none
#rnx
#preflight 62b610597c36e130975e1332

[CL 20817379 by will damon in ue5-main branch]
2022-06-24 17:44:05 -04:00

28 lines
671 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class MetalShaderFormat : ModuleRules
{
public MetalShaderFormat(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePathModuleNames.Add("TargetPlatform");
PublicIncludePaths.Add("Runtime/Apple/MetalRHI/Public");
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"RenderCore",
"ShaderCompilerCommon",
"ShaderPreprocessor",
"FileUtilities"
}
);
if (Target.Platform == UnrealTargetPlatform.Mac || Target.Platform == UnrealTargetPlatform.Win64)
{
AddEngineThirdPartyPrivateStaticDependencies(Target, "SPIRVReflect");
}
}
}