Files
UnrealEngineUWP/Engine/Source/Developer/AITestSuite/Private/BehaviorTree/TestBTTask_SetFlag.cpp
bryan sefcik 0beee50b45 Updated ../Engine/Source/Developer/... to inline gen.cpp files
Before:
Total CPU Time: 53783.640625 s
Total time in Parallel executor: 558.66 seconds
After:
Total CPU Time: 47886.140625 s
Total time in Parallel executor: 498.81 seconds

#jira

[CL 22173145 by bryan sefcik in ue5-main branch]
2022-09-24 13:31:25 -04:00

33 lines
1.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "BehaviorTree/TestBTTask_SetFlag.h"
#include "BehaviorTree/Blackboard/BlackboardKeyType_Bool.h"
#include "BehaviorTree/BlackboardComponent.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(TestBTTask_SetFlag)
UTestBTTask_SetFlag::UTestBTTask_SetFlag(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer)
{
NodeName = "Log";
TaskResult = EBTNodeResult::Succeeded;
KeyName = TEXT("Bool1");
bValue = true;
OnAbortKeyName = FName();
bOnAbortValue = true;
}
EBTNodeResult::Type UTestBTTask_SetFlag::ExecuteTask(UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory)
{
OwnerComp.GetBlackboardComponent()->SetValue<UBlackboardKeyType_Bool>(KeyName, bValue);
return TaskResult;
}
EBTNodeResult::Type UTestBTTask_SetFlag::AbortTask(UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory)
{
if (OnAbortKeyName.IsValid())
{
OwnerComp.GetBlackboardComponent()->SetValue<UBlackboardKeyType_Bool>(OnAbortKeyName, bOnAbortValue);
}
return EBTNodeResult::Aborted;
}