Files
UnrealEngineUWP/Engine/Source/Developer/AITestSuite/Private/AITestSuite.cpp
ryan durand 471d972e62 Updating copyright for Engine Developer.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869240 via CL 10869516 via CL 10869902
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870584 by ryan durand in Main branch]
2019-12-26 15:32:37 -05:00

32 lines
779 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "AITestSuite.h"
#include "AITestsCommon.h"
DEFINE_LOG_CATEGORY(LogAITestSuite);
DEFINE_LOG_CATEGORY(LogBehaviorTreeTest);
class FAITestSuite : public IAITestSuite
{
/** IModuleInterface implementation */
virtual void StartupModule() override;
virtual void ShutdownModule() override;
};
IMPLEMENT_MODULE(FAITestSuite, AITestSuite)
void FAITestSuite::StartupModule()
{
// This code will execute after your module is loaded into memory (but after global variables are initialized, of course.)
}
void FAITestSuite::ShutdownModule()
{
// This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
// we call this function before unloading the module.
}