Files
UnrealEngineUWP/Engine/Shaders/Shared/SingleLayerWaterDefinitions.h
ola olsson 0210731408 Added support for using a stride to skip marking VSM every pixel, this improves performance on page marking (at the potential loss of some quality).
- Also moved Single Layer Water tile classification pass to the depth pre-pass and generated a mask to let the VSM page marking skip fetching water data for every pixel.

#rb tim.doerries,wouter.dek
[FYI] andrew.lauritzen
#preflight 635150d7047f3570ade21f92

[CL 22726871 by ola olsson in ue5-main branch]
2022-10-24 10:19:13 -04:00

10 lines
449 B
C

// Copyright Epic Games, Inc. All Rights Reserved.
/*================================================================================================
SingleLayerWaterDefinitions.h:
Used in shaders and C++ code to define common constants
!!! Changing this file requires recompilation of the engine !!!
=================================================================================================*/
#pragma once
#define SLW_TILE_SIZE_XY (8U)