You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
- Also moved Single Layer Water tile classification pass to the depth pre-pass and generated a mask to let the VSM page marking skip fetching water data for every pixel. #rb tim.doerries,wouter.dek [FYI] andrew.lauritzen #preflight 635150d7047f3570ade21f92 [CL 22726871 by ola olsson in ue5-main branch]
10 lines
449 B
C
10 lines
449 B
C
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
/*================================================================================================
|
|
SingleLayerWaterDefinitions.h:
|
|
Used in shaders and C++ code to define common constants
|
|
!!! Changing this file requires recompilation of the engine !!!
|
|
=================================================================================================*/
|
|
#pragma once
|
|
|
|
#define SLW_TILE_SIZE_XY (8U) |