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This CL adds * Forward shading support (deferred support will be added later on) * Slab/Eye/Hair/SLW support * Directional/Local/Env/Planar lighting There are a couple of followup to the initial CL: * Fix incorrect env. specular contribution which is too low to what is supposed to be * Add SH lighting support * Merge StrataForwardLighting and StrataMobileFowardLighting if possible as there are a lot of overlap #rb sebastien.hillaire, wei.liu, dmitriy.dyomin #jira none #preflight 6377b4ff3377450900751434 [CL 23218346 by Charles deRousiers in ue5-main branch]