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#jira UETOOL-4465 #preflight 622febfb6065b4ecd3dd2858 #rb simon.therriault [CL 19381806 by George Rolfe in ue5-main branch]
81 lines
2.1 KiB
C++
81 lines
2.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "K2Node.h"
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#include "K2Node_AddPinInterface.h"
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#include "K2Node_MakeRequestHeader.generated.h"
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USTRUCT()
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struct FOptionalPin
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{
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GENERATED_BODY()
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UPROPERTY()
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FName PinName;
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UPROPERTY()
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FString PinDefaultValue;
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};
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UCLASS(MinimalAPI)
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class UK2Node_MakeRequestHeader
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: public UK2Node
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, public IK2Node_AddPinInterface
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{
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GENERATED_BODY()
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public:
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UK2Node_MakeRequestHeader(const FObjectInitializer& ObjectInitializer);
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/** Begin UEdGraphNode Interface */
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virtual void AllocateDefaultPins() override;
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virtual FText GetTooltipText() const override;
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virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
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virtual void ValidateNodeDuringCompilation(FCompilerResultsLog& MessageLog) const override;
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virtual void PinDefaultValueChanged(UEdGraphPin* Pin) override;
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/** End UEdGraphNode Interface */
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/** Begin UK2Node Interface */
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virtual void GetNodeContextMenuActions(UToolMenu* Menu, UGraphNodeContextMenuContext* Context) const override;
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virtual void ExpandNode(FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph) override;
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virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override;
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virtual FText GetMenuCategory() const override;
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virtual bool NodeCausesStructuralBlueprintChange() const override;
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virtual bool IsNodePure() const override;
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/** Begin UK2Node Interface */
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/** Begin IK2Node_AddPinInterface */
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virtual bool CanAddPin() const override;
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virtual bool CanRemovePin(const UEdGraphPin* Pin) const override;
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virtual void AddInputPin() override;
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virtual void RemoveInputPin(UEdGraphPin* Pin) override;
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/** End IK2Node_AddPinInterface */
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static FName GetOutputPinName();
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UEdGraphPin* GetOutputPin() const;
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protected:
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UE_NODISCARD bool IsValidInputPin(const UEdGraphPin* InputPin) const;
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void ConstructDefaultPinsForPreset();
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void SyncPinNames();
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static FName GetPinName(const int32& PinIndex);
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private:
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TObjectPtr<UEnum> PresetEnum;
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UPROPERTY()
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int32 PresetEnumIndex;
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UPROPERTY()
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int32 NumInputs;
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UPROPERTY()
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TArray<FOptionalPin> OptionalPins;
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};
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