Files
UnrealEngineUWP/Engine/Plugins/Tests/FunctionalTestingEditor/Source/Private/GroundTruthDataFactory.cpp
bryan sefcik 50d4fac9e0 Updated ../Engine/Plugins/... to inline gen.cpp files
Before:
3548 unity files
Total CPU Time: 47343.578125 s
Total time in Parallel executor: 494.60 seconds

After:
3445 unity files
Total CPU Time: 46044.671875 s
Total time in Parallel executor: 468.51 seconds

#jira
#preflight 63336159b20e73a098b7f24f

[CL 22218213 by bryan sefcik in ue5-main branch]
2022-09-28 01:06:15 -04:00

38 lines
1.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "GroundTruthDataFactory.h"
#include "GroundTruthData.h"
#include "AssetTypeCategories.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(GroundTruthDataFactory)
#define LOCTEXT_NAMESPACE "UGroundTruthDataFactory"
UGroundTruthDataFactory::UGroundTruthDataFactory(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
bCreateNew = true;
bEditAfterNew = false;
bEditorImport = false;
SupportedClass = UGroundTruthData::StaticClass();
}
UObject* UGroundTruthDataFactory::FactoryCreateNew(UClass* Class, UObject* InParent, FName InName, EObjectFlags InFlags, UObject* Context, FFeedbackContext* Warn)
{
UGroundTruthData* GroundTruthData = NewObject<UGroundTruthData>(InParent, SupportedClass, InName, InFlags | RF_Transactional);
return GroundTruthData;
}
uint32 UGroundTruthDataFactory::GetMenuCategories() const
{
return EAssetTypeCategories::Misc;
}
FText UGroundTruthDataFactory::GetDisplayName() const
{
return LOCTEXT("MenuEntry", "Ground Truth Data");
}
#undef LOCTEXT_NAMESPACE