Files
UnrealEngineUWP/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterProjection/Private/DisplayClusterProjectionLog.cpp
Andrey Yamashev 711a439453 nDisplay: some cleaning & coding style + minor update to the IDisplayClusterProjectionPolicy
#jira none
#preflight 626b39537b452ddd55264e82
#fyi Alejandro.Arango

[CL 19974661 by Andrey Yamashev in ue5-main branch]
2022-04-28 22:41:40 -04:00

15 lines
600 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "DisplayClusterProjectionLog.h"
DEFINE_LOG_CATEGORY(LogDisplayClusterProjection);
DEFINE_LOG_CATEGORY(LogDisplayClusterProjectionCamera);
DEFINE_LOG_CATEGORY(LogDisplayClusterProjectionDomeprojection);
DEFINE_LOG_CATEGORY(LogDisplayClusterProjectionEasyBlend);
DEFINE_LOG_CATEGORY(LogDisplayClusterProjectionManual);
DEFINE_LOG_CATEGORY(LogDisplayClusterProjectionMesh);
DEFINE_LOG_CATEGORY(LogDisplayClusterProjectionMPCDI);
DEFINE_LOG_CATEGORY(LogDisplayClusterProjectionSimple);
DEFINE_LOG_CATEGORY(LogDisplayClusterProjectionVIOSO);