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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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c245cdc36281eb0cd31c8265a263aaaed00a4580
UnrealEngineUWP/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterOperator
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henrik karlsson fa90b399a4 Added includes for future change. This changelist only contains added #include and a couple of empty placeholder files
Tested compiling fortnite, unrealeditor, lyra, qagame with non-unity/pch

#preflight 63635997876630122adeab9f
#rb none

[CL 22958990 by henrik karlsson in ue5-main branch]
2022-11-03 14:18:47 -04:00
..
Private
Added includes for future change. This changelist only contains added #include and a couple of empty placeholder files
2022-11-03 14:18:47 -04:00
Public
nDisplay: Fixed issue where color correction windows were showing up in the ICVFX color grading drawer in the same area as color correction regions were; now, a CCW will only show up in the drawer when it is selected in the light card editor outliner. Also, added scrollbox to drawer list, as well as set the list items to be ordered alphabetically by display name.
2022-09-28 22:36:12 -04:00
DisplayClusterOperator.Build.cs
nDisplay: Add File/Edit/Window menus to the light card editor.
2022-09-27 06:53:34 -04:00
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