Files
UnrealEngineUWP/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterConfiguration/Private/VersionChecker/DisplayClusterConfigurationVersionChecker.h
andrey yamashev e96a2275ba nDisplay: various updates
- got rid of master/slave terminology
- new JSON 500 config scheme
- removed old CFG config scheme

#jira UE-133179
#rb Alejandro.Arango, Patrick.Hardy
#preflight 61bbb2ae372f4dbf43856a61

#ROBOMERGE-AUTHOR: andrey.yamashev
#ROBOMERGE-SOURCE: CL 18489261 in //UE5/Release-5.0/... via CL 18489267
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v899-18417669)

[CL 18489272 by andrey yamashev in ue5-release-engine-test branch]
2021-12-20 15:33:45 -05:00

35 lines
829 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "DisplayClusterConfigurationVersion.h"
/**
* Version checker for nDisplay config files
*/
class FDisplayClusterConfigurationVersionChecker
{
public:
FDisplayClusterConfigurationVersionChecker() = default;
~FDisplayClusterConfigurationVersionChecker() = default;
public:
// Returns version of a specified config file
EDisplayClusterConfigurationVersion GetConfigVersion(const FString& FilePath) const;
protected:
// Helper function to deal with JSON files that might be of different version
EDisplayClusterConfigurationVersion GetConfigVersionJson(const FString& FilePath) const;
protected:
enum class EConfigFileType
{
Unknown,
Json
};
EConfigFileType GetConfigFileType(const FString& InConfigPath) const;
};