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This represents UE4/Main @ 16738161 and Dev-PerfTest @ 16737719 (and Release-17.00 @ 16658211) [CL 16763350 by aurel cordonnier in ue5-main branch]
31 lines
897 B
C++
31 lines
897 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "DisplayClusterConfigurationVersion.h"
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class UDisplayClusterConfigurationData;
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/**
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* Display Cluster configuration manager
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*/
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class FDisplayClusterConfigurationMgr
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{
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protected:
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FDisplayClusterConfigurationMgr() = default;
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~FDisplayClusterConfigurationMgr() = default;
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public:
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// Singletone getter
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static FDisplayClusterConfigurationMgr& Get();
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public:
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EDisplayClusterConfigurationVersion GetConfigVersion(const FString& FilePath);
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UDisplayClusterConfigurationData* LoadConfig(const FString& FilePath, UObject* Owner = nullptr);
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bool SaveConfig(const UDisplayClusterConfigurationData* Config, const FString& FilePath);
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bool ConfigAsString(const UDisplayClusterConfigurationData* Config, FString& OutString);
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UDisplayClusterConfigurationData* CreateDefaultStandaloneConfigData();
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};
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