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- General purpose gameplay conditions - Supports building expression from conditions - Allows to cache condition results and only eval when things change #rb Mieszko.Zielinski Luciano.Ferraro #preflight 637382ff8f4cb2e4dcdfaf6b [CL 23148119 by mikko mononen in ue5-main branch]
42 lines
819 B
Plaintext
42 lines
819 B
Plaintext
{
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"FileVersion" : 3,
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"Version" : 1,
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"VersionName" : "0.1",
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"FriendlyName" : "World Conditions",
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"Description" : "General purpose cached conditions",
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"Category" : "Gameplay",
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"CreatedBy" : "Epic Games, Inc.",
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"CreatedByURL" : "http://epicgames.com",
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"DocsURL" : "",
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"MarketplaceURL" : "",
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"SupportURL" : "",
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"EnabledByDefault" : false,
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"CanContainContent" : true,
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"IsExperimentalVersion": true,
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"Installed" : false,
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"Modules":
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[
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{
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"Name": "WorldConditions",
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"Type": "Runtime",
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"LoadingPhase": "Default"
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},
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{
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"Name" : "WorldConditionsEditor",
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"Type" : "Editor",
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"LoadingPhase" : "PostEngineInit"
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},
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{
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"Name": "WorldConditionsTestSuite",
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"Type": "UncookedOnly",
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"LoadingPhase": "Default"
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}
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],
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"Plugins":
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[
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{
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"Name": "StructUtils",
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"Enabled": true
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}
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]
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} |