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c245cdc36281eb0cd31c8265a263aaaed00a4580
UnrealEngineUWP/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponentsEditorOnly
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matija kecman 693d9f5877 MeshModelingToolset: Fix SaveGeneratedTexture2DAsset not preserving sRGB state when overwriting an exisiting texture asset
#rnx
#rb lonnie.li, ryan.schmidt
#preflight 636a5a79f56cab38c71df202

[CL 23026982 by matija kecman in ue5-main branch]
2022-11-08 08:37:52 -05:00
..
Private
MeshModelingToolset: Fix SaveGeneratedTexture2DAsset not preserving sRGB state when overwriting an exisiting texture asset
2022-11-08 08:37:52 -05:00
Public
Modify various interfaces in ModelingComponents and GeometryScripting to use the engine FMeshNaniteSettings instead of just a "nanite proxy percentage" parameter or custom nanite settings struct. Update affected callers and Lyra assets.
2022-09-22 17:36:58 -04:00
ModelingComponentsEditorOnly.Build.cs
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