Files
UnrealEngineUWP/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/ModelingComponentsSettings.cpp
bryan sefcik 50d4fac9e0 Updated ../Engine/Plugins/... to inline gen.cpp files
Before:
3548 unity files
Total CPU Time: 47343.578125 s
Total time in Parallel executor: 494.60 seconds

After:
3445 unity files
Total CPU Time: 46044.671875 s
Total time in Parallel executor: 468.51 seconds

#jira
#preflight 63336159b20e73a098b7f24f

[CL 22218213 by bryan sefcik in ue5-main branch]
2022-09-28 01:06:15 -04:00

24 lines
612 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "ModelingComponentsSettings.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(ModelingComponentsSettings)
#define LOCTEXT_NAMESPACE "ModelingComponentsSettings"
#if WITH_EDITOR
FText UModelingComponentsSettings::GetSectionText() const
{
return LOCTEXT("ModelingComponentsSettingsName", "Modeling Mode Tools");
}
FText UModelingComponentsSettings::GetSectionDescription() const
{
return LOCTEXT("ModelingComponentsSettingsDescription", "Configure Tool-level Settings for the Modeling Tools Editor Mode plugin");
}
#endif
#undef LOCTEXT_NAMESPACE