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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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c245cdc36281eb0cd31c8265a263aaaed00a4580
UnrealEngineUWP/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/AssetUtils
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joe pribele 0926a226cf removed PRAGMA_DISABLE_OPTIMZATIONS that appear to be left in by accident
#rb zousar.shaker
#preflight 636c1c6f7c2b50519028f593

[CL 23063526 by joe pribele in ue5-main branch]
2022-11-09 16:47:19 -05:00
..
MeshDescriptionUtil.cpp
Fixed include paths.
2022-10-19 06:39:08 -04:00
StaticMeshMaterialUtil.cpp
This change is a strategical submit for a coming change that removes lots of includes in headers that are included by many files. This change contains adding of includes in files that previously got those includes transitively from other inclkudes
2022-10-26 12:57:32 -04:00
Texture2DBuilder.cpp
removed PRAGMA_DISABLE_OPTIMZATIONS that appear to be left in by accident
2022-11-09 16:47:19 -05:00
Texture2DUtil.cpp
MeshModelingTools: Fix crash when trying to read from texture that does not have source data in editor.
2022-11-02 23:06:24 -04:00
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