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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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c245cdc36281eb0cd31c8265a263aaaed00a4580
UnrealEngineUWP/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Private/Parameterization
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sebastien lussier 43203ff4b0 Fixed invalid array access in FDynamicMeshUVEditor::SetTriangleUVsFromConformal()
#rb trivial

[CL 23199908 by sebastien lussier in ue5-main branch]
2022-11-18 13:57:48 -05:00
..
DynamicMeshUVEditor.cpp
Fixed invalid array access in FDynamicMeshUVEditor::SetTriangleUVsFromConformal()
2022-11-18 13:57:48 -05:00
MeshPlanarSymmetry.cpp
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MeshRegionGraph.cpp
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MeshUDIMClassifier.cpp
GeometryProcessing: Fix error with local namespace name throwing duplicate symbol warnings during builds.
2022-10-21 21:57:03 -04:00
MeshUVPacking.cpp
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MeshUVTransforms.cpp
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PatchBasedMeshUVGenerator.cpp
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UVUnwrapMeshUtil.cpp
UVEditor: Performance tuning to improve runtime speed of rebuilding the UV overlays and meshes when edits or channel switches are performed. This significantly reduces the allocation and search churn when switching UV channels on high poly count meshes.
2022-09-28 22:01:32 -04:00
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